A young man with dark hair and blue eyes standing in front of a gray paneled wall, wearing a black jacket over a striped shirt.

Matt Marshall builds the technical systems and pipelines that allow physically ambitious art and design work to be realised.

His practice occupies a specific position: between the artist with an ambitious idea and the fabricator who needs a resolved brief. The decisions made in this gap — what the work structurally needs to be, how it gets made, whether it can be made at all — require a combination of computational design depth, engineering understanding, and hands-on fabrication knowledge that rarely sits in the same person. Very few practitioners work credibly across the full range. That is the space Matter Studio operates in.

His projects have involved large-scale sculpture, kinetic systems, scan-to-fabrication pipelines, and custom computational tools — typically work that sits at the edge of what standard production processes can handle, where a bespoke technical approach has to be built from the ground up.

A recurring pattern across the portfolio: several of these projects began not with a client brief but with Matt approaching an artist directly, identifying how a piece of work could be built, and proposing a route to realising it. This is as much a part of how the practice works as responding to commissions.

The studio operates as a solo practice — intentionally. Projects stay focused, decisions stay fast, and the work doesn't get diluted by layers of account management. External collaborators are brought in when a project demands it.


EXPERIENCE

Lead Designer — Madfaber, Madrid
Embedded design lead at a Madrid-based art fabrication studio. Responsible for digital fabrication infrastructure, parametric design, and technical development across commissions. Running CNC machining, overseeing 3D printing, and leading design on technically complex builds.

Head of 3D Printing / Designer — Factum Arte / Factum Foundation, Madrid
Factum Arte is one of the world's leading studios for high-resolution scanning, digital archiving, and the production of facsimiles of cultural heritage. Over several years, Matt led the studio's 3D printing operation and was responsible for digital-to-physical data conversion across major international commissions — translating complex 3D data into fabrication-ready geometry for CNC milling and additive manufacturing. Projects included large-scale sculpture for Frieze London, the Diriyah Art Biennale, and St Pancras Station, working with artists including Ahmed Mater, Muhannad Shono, and Shezad Dawood. In parallel, Matt led the engineering development of the Selene photometric stereo scanner — a bespoke imaging system for capturing micro-surface topography at a resolution beyond standard photogrammetric methods.

Research Associate, Digital Fabrication — Loughborough University Design School
Member of the Digital Design and Fabrication research group, working within a programme focused on advanced 3D technologies — including 3D scanning, additive manufacturing, hybrid fabrication processes, and design for manufacture. Research combined computational design methods with physical output across applied and experimental projects. Final year project: a scanner.

Matt Marshall
✉matt@matterstudio.xyz
✆ +34 653907424